AI Insights · Timothy · October 2024
Top Slime Games in Oceania Q3 2024: Unified Platform Performance
Explore the performance trends of the top 5 slime games in Oceania during Q3 2024, highlighting downloads, revenue, and active user metrics.
In the third quarter of 2024, the top slime games on a unified platform in Oceania showed varied performance trends. Here's a look at how these apps fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Bruno - My Super Slime Pet by Dramaton LTD saw a moderate fluctuation in weekly revenue, starting at approximately $110 in early July and decreasing to around $59 by the end of September. Weekly downloads exhibited some volatility, peaking at about 3K in early July before dipping and then rising again to 3K by the end of the quarter. The app maintained a robust active user base, beginning at 25K and concluding the quarter with an increase to nearly 28.5K.
Super Slime Simulator, another offering from Dramaton LTD, experienced a peak in weekly revenue of approximately $158 in mid-August, with a slight decline towards the end of September to around $97. Downloads started at around 3.7K, faced a mid-quarter dip, and ended on a higher note at 3.1K. The app's active users saw a downward trend initially, from 13K to roughly 8K in early September, before rising to nearly 9.7K by the quarter's end.
Super Slime - Black Hole Game by Supercent, Inc. had a relatively stable revenue with minor fluctuations, peaking at $77 in mid-August. Downloads began at about 3.4K, decreasing to 1.9K by the end of September. Active users exhibited a similar pattern, starting at 9K, dipping mid-quarter, and then climbing to approximately 10K towards the end.
My Talking Slimy: Super Cat 3D from Pixeland LLC showed a consistent revenue increase, peaking at $1.6K by the end of September. Downloads, however, experienced a decline from 1.3K in early July to 997 by late September. Active users remained relatively stable, with a slight increase from 5K to about 5K.
Finally, World of Slime Simulator Games by Solid Apps INC had a steady revenue stream, reaching a peak of $257 mid-September. Downloads fluctuated slightly, peaking at 309 in mid-July and then settling around 221 by the end of September. Active users saw a slight decline from 347 to 389 over the quarter.
These insights from Sensor Tower provide a snapshot of the competitive landscape for slime games in Oceania, with varying trends in revenue, downloads, and active users across the top applications. For more detailed insights, visit Sensor Tower.